![]() I definitely felt that same atmosphere of fun and positivity with the Eiyuden Chronicle: Rising team. It’s been a while since I last worked on an Action RPG, so getting to do so was a thrill, and really took me back to my time working with IGA as director on the Castlevania series.īack then, any one team member would be juggling multiple roles within development, and we had to devise ways to keep the development process fun and enjoyable despite how tough it was being a small team working against tight deadlines. That’s right, our partners in the Eiyuden Chronicle project, Natsume Atari, are nearly finished with the companion game Eiyuden Chronicle: Rising, and I’ve been taking a break from the main game these last few months to work as supervising director for it. In the past, Satomi also worked on the scenarios for games like the Persona 2 installments and The Caligula Effect.Īs for Murakami, here is part of his statement. He noted right away, “Development for Eiyuden Chronicle: Rising has entered the final stages.” He also reminded people Tadashi Satomi wrote the story for this spin-off. ![]() For Eiyuden Chronicle: Rising on the PlayStation 4, a GameFAQs message board topic titled 'frequent control glitch'. ![]() ![]() She told me I was utterly incapable of making a connection. Murayama talked about Eiyuden Chronicles: Rising’s progress first. Not one I want to return to anytime soon, but I am so excited for Hundred Heroes. ![]()
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